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← WIKI

BONUSES

Every bonus that can roll on your gear — which items it appears on, and how strong it can get. Read live from the game server.

WHICH BONUS ON WHICH ITEM

Pick your item type to see only the bonuses it can roll. ✓ means the bonus can appear on that item; values run from level 1 to level 5.

Bonus Values (Lv1 → Lv5) Weapon29 bonuses Armor15 bonuses Helmet28 bonuses Shield30 bonuses Bracelet28 bonuses Shoes16 bonuses Necklace16 bonuses Earrings30 bonuses
Stats
Max HP 1,500 · 2,000 · 2,500 · 2,750 · 3,000 — ✓ — — ✓ ✓ ✓ —
Max SP 200 · 300 · 400 · 500 · 750 — — — — ✓ ✓ ✓ —
Vitality 4 · 6 · 8 · 10 · 12 ✓ — — ✓ — — — —
Intelligence 4 · 6 · 8 · 10 · 12 ✓ — — ✓ — — — —
Strength 4 · 6 · 8 · 10 · 12 ✓ — — ✓ — — — —
Dexterity 4 · 6 · 8 · 10 · 12 ✓ — — ✓ — — — —
Attack Value 10 · 20 · 30 · 40 · 50 — ✓ — — — — — —
Speed & Regeneration
Attack Speed 4 · 6 · 8 · 10 · 12% — — ✓ — — ✓ — —
Movement Speed 12 · 14 · 16 · 18 · 20% — — — — — ✓ — ✓
Casting Speed 12 · 14 · 16 · 18 · 20% ✓ ✓ — — — — — —
HP Regeneration 10 · 15 · 20 · 25 · 30% — — ✓ — — — ✓ —
SP Regeneration 10 · 15 · 20 · 25 · 30% — — ✓ — — — ✓ —
Offensive Chances
Chance of Poison 8 · 8 · 10 · 12 · 15% ✓ — ✓ — — — — —
Chance of Stun 8 · 8 · 10 · 12 · 15% ✓ — — — — ✓ ✓ —
Chance of Slow 8 · 8 · 10 · 12 · 15% ✓ — — — — ✓ — —
Critical Hit Chance 8 · 8 · 10 · 12 · 15% ✓ — — — — ✓ ✓ —
Piercing Hit Chance 8 · 8 · 10 · 12 · 15% ✓ — — — ✓ — ✓ —
HP Steal 4 · 4 · 6 · 8 · 10% — ✓ — — ✓ — — —
SP Steal 4 · 4 · 6 · 8 · 10% — ✓ ✓ — — — ✓ —
Chance of gaining SP 4 · 4 · 6 · 8 · 10% — — — — ✓ — — ✓
Strong Against
Strong against Half-Humans 8 · 8 · 10 · 12 · 15% ✓ — ✓ ✓ ✓ — — ✓
Strong against Animals 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Orcs 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Mystics 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Undead 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Devils 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Insects 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Fire 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Ice 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Desert creatures 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Tree creatures 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Metin Stones 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Strong against Bosses 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Defence
Chance to Block 8 · 8 · 10 · 12 · 15% — — — ✓ — — — —
Chance to Dodge Arrows 8 · 8 · 10 · 12 · 15% — — ✓ — — ✓ — —
Sword Defence 8 · 8 · 10 · 12 · 15% — ✓ — — — ✓ ✓ ✓
Two-handed Defence 8 · 8 · 10 · 12 · 15% — ✓ — — — ✓ ✓ ✓
Dagger Defence 8 · 8 · 10 · 12 · 15% — ✓ — — — ✓ ✓ ✓
Bell Defence 8 · 8 · 10 · 12 · 15% — ✓ — — — ✓ ✓ ✓
Fan Defence 8 · 8 · 10 · 12 · 15% — ✓ — — — ✓ ✓ ✓
Arrow Defence 8 · 8 · 10 · 12 · 15% — ✓ — — — ✓ ✓ ✓
Fire Resistance 8 · 8 · 10 · 12 · 15% — ✓ ✓ — ✓ — — —
Lightning Resistance 12 · 14 · 16 · 18 · 20% — ✓ ✓ ✓ ✓ — — ✓
Magic Resistance 8 · 8 · 10 · 12 · 15% — ✓ ✓ — ✓ — — —
Melee Attack Reflection Chance 8 · 8 · 10 · 12 · 15% — ✓ — ✓ — — — —
Poison Resistance 4 · 4 · 6 · 8 · 10% — — — — — — — ✓
Stun Immunity Immunity — — — ✓ — — — —
Slow Immunity Immunity — — — ✓ — — — —
Drops & Experience
EXP Bonus Chance 12 · 14 · 16 · 18 · 20% — — — ✓ — ✓ ✓ —
Double Yang Drop Chance 12 · 14 · 16 · 18 · 20% — — — ✓ — ✓ ✓ —
Double Item Drop Chance 12 · 14 · 16 · 18 · 20% — — — — ✓ — — ✓
Elemental Power — applies only against monsters of the matching element
Lightning Power 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Fire Power 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Ice Power 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Wind Power 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Earth Power 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓
Dark Power 12 · 14 · 16 · 18 · 20% ✓ — ✓ ✓ ✓ — — ✓

A bonus never rolls twice on the same item, and a bonus the item already has built in cannot roll on it either.

HOW STRONG WILL IT ROLL?

Every bonus rolls at a level from 1 to 5 — level 5 is the top value in the table above. The item you use decides the odds.

Used item Lv1 Lv2 Lv3 Lv4 Lv5
Enchant Object · Green Enchant re-roll 0% 10% 40% 35% 15%
Enchant Scroll · Blessing Orb · Green Power add 40% 50% 10% 0% 0%

Tip: a freshly added bonus can only reach level 3. Levels 4 and 5 (50% of re-rolls) come only from re-rolling — that is how you chase top values.

HOW ENCHANTING WORKS

An item holds up to 5 normal bonuses plus 2 rare ones. These are the items that add and change them.

Enchant Scroll

Adds a new bonus, up to 4. The chance drops with every bonus already on the item:

1st bonus 100% 2nd bonus 80% 3rd bonus 60% 4th bonus 50%

Blessing Orb

Adds the 5th bonus to an item that already has 4.

5th bonus 30%

Enchant Object

Re-rolls all normal bonuses at once — you keep the same number of bonuses, but every one is rolled again. Always succeeds.

2nd Enchant Scroll · 2nd Enchant Object

The same pair for the rare 6th and 7th bonuses: the first adds one, the second re-rolls them.

Green Enchant · Green Power

Work like the Enchant Object and Enchant Scroll, but only on weapons and armor up to level 40.

RARE BONUSES — 6TH & 7TH

Class bonuses from their own pool. The value is fixed — only which one you get is random.

Bonus Value Weapon Armor Helmet Shield Bracelet Shoes Necklace Earrings
Strong against Warriors +10% ✓ — ✓ — — ✓ ✓ ✓
Strong against Ninjas +10% ✓ — ✓ — — ✓ ✓ ✓
Strong against Suras +10% ✓ — ✓ — — ✓ ✓ ✓
Strong against Shamans +10% ✓ — ✓ — — ✓ ✓ ✓
Defence against Warriors +10% — ✓ — ✓ ✓ — — —
Defence against Ninjas +10% — ✓ — ✓ ✓ — — —
Defence against Suras +10% — ✓ — ✓ ✓ — — —
Defence against Shamans +10% — ✓ — ✓ ✓ — — —

AVERAGE & SKILL DAMAGE

Some weapons always carry Average Damage and Skill Damage as their first two bonuses. Both are rolled again with every Enchant Object, and they take 2 of the 5 bonus slots — so these weapons hold up to 3 more bonuses, and the first one you add counts as the 3rd (60%).

Skill Damage

From −30% to +30%, clustered around zero — about 7 in 10 rolls land between −5% and +5%.

Average Damage

Up to +65%, and it moves against Skill Damage: roughly −2 × Skill Damage + 1…20. A high average always means low or negative skill damage.

Average DamageChance per re-rollAbout 1 inBest skill damage with it
+30% or more 2.03% 49 −5%
+35% or more 0.62% 162 −8%
+40% or more 0.154% 650 −10%
+45% or more 0.031% 3,200 −13%
+50% or more 0.0046% 22,000 −15%
+55% or more 0.0004% 265,000 −18%
+60% or more 0.000004% 26,700,000 −20%

Tip: you can't max both. Average damage of +40% or more only ever comes with skill damage of −10% or lower.