BONUSES
Every bonus that can roll on your gear — which items it appears on, and how strong it can get. Read live from the game server.
WHICH BONUS ON WHICH ITEM
Pick your item type to see only the bonuses it can roll. ✓ means the bonus can appear on that item; values run from level 1 to level 5.
| Bonus | Values (Lv1 → Lv5) | Weapon29 bonuses | Armor15 bonuses | Helmet28 bonuses | Shield30 bonuses | Bracelet28 bonuses | Shoes16 bonuses | Necklace16 bonuses | Earrings30 bonuses |
|---|---|---|---|---|---|---|---|---|---|
| Stats | |||||||||
| Max HP | 1,500 · 2,000 · 2,500 · 2,750 · 3,000 | — | ✓ | — | — | ✓ | ✓ | ✓ | — |
| Max SP | 200 · 300 · 400 · 500 · 750 | — | — | — | — | ✓ | ✓ | ✓ | — |
| Vitality | 4 · 6 · 8 · 10 · 12 | ✓ | — | — | ✓ | — | — | — | — |
| Intelligence | 4 · 6 · 8 · 10 · 12 | ✓ | — | — | ✓ | — | — | — | — |
| Strength | 4 · 6 · 8 · 10 · 12 | ✓ | — | — | ✓ | — | — | — | — |
| Dexterity | 4 · 6 · 8 · 10 · 12 | ✓ | — | — | ✓ | — | — | — | — |
| Attack Value | 10 · 20 · 30 · 40 · 50 | — | ✓ | — | — | — | — | — | — |
| Speed & Regeneration | |||||||||
| Attack Speed | 4 · 6 · 8 · 10 · 12% | — | — | ✓ | — | — | ✓ | — | — |
| Movement Speed | 12 · 14 · 16 · 18 · 20% | — | — | — | — | — | ✓ | — | ✓ |
| Casting Speed | 12 · 14 · 16 · 18 · 20% | ✓ | ✓ | — | — | — | — | — | — |
| HP Regeneration | 10 · 15 · 20 · 25 · 30% | — | — | ✓ | — | — | — | ✓ | — |
| SP Regeneration | 10 · 15 · 20 · 25 · 30% | — | — | ✓ | — | — | — | ✓ | — |
| Offensive Chances | |||||||||
| Chance of Poison | 8 · 8 · 10 · 12 · 15% | ✓ | — | ✓ | — | — | — | — | — |
| Chance of Stun | 8 · 8 · 10 · 12 · 15% | ✓ | — | — | — | — | ✓ | ✓ | — |
| Chance of Slow | 8 · 8 · 10 · 12 · 15% | ✓ | — | — | — | — | ✓ | — | — |
| Critical Hit Chance | 8 · 8 · 10 · 12 · 15% | ✓ | — | — | — | — | ✓ | ✓ | — |
| Piercing Hit Chance | 8 · 8 · 10 · 12 · 15% | ✓ | — | — | — | ✓ | — | ✓ | — |
| HP Steal | 4 · 4 · 6 · 8 · 10% | — | ✓ | — | — | ✓ | — | — | — |
| SP Steal | 4 · 4 · 6 · 8 · 10% | — | ✓ | ✓ | — | — | — | ✓ | — |
| Chance of gaining SP | 4 · 4 · 6 · 8 · 10% | — | — | — | — | ✓ | — | — | ✓ |
| Strong Against | |||||||||
| Strong against Half-Humans | 8 · 8 · 10 · 12 · 15% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Animals | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Orcs | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Mystics | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Undead | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Devils | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Insects | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Fire | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Ice | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Desert creatures | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Tree creatures | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Metin Stones | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Strong against Bosses | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Defence | |||||||||
| Chance to Block | 8 · 8 · 10 · 12 · 15% | — | — | — | ✓ | — | — | — | — |
| Chance to Dodge Arrows | 8 · 8 · 10 · 12 · 15% | — | — | ✓ | — | — | ✓ | — | — |
| Sword Defence | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | — | — | ✓ | ✓ | ✓ |
| Two-handed Defence | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | — | — | ✓ | ✓ | ✓ |
| Dagger Defence | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | — | — | ✓ | ✓ | ✓ |
| Bell Defence | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | — | — | ✓ | ✓ | ✓ |
| Fan Defence | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | — | — | ✓ | ✓ | ✓ |
| Arrow Defence | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | — | — | ✓ | ✓ | ✓ |
| Fire Resistance | 8 · 8 · 10 · 12 · 15% | — | ✓ | ✓ | — | ✓ | — | — | — |
| Lightning Resistance | 12 · 14 · 16 · 18 · 20% | — | ✓ | ✓ | ✓ | ✓ | — | — | ✓ |
| Magic Resistance | 8 · 8 · 10 · 12 · 15% | — | ✓ | ✓ | — | ✓ | — | — | — |
| Melee Attack Reflection Chance | 8 · 8 · 10 · 12 · 15% | — | ✓ | — | ✓ | — | — | — | — |
| Poison Resistance | 4 · 4 · 6 · 8 · 10% | — | — | — | — | — | — | — | ✓ |
| Stun Immunity | Immunity | — | — | — | ✓ | — | — | — | — |
| Slow Immunity | Immunity | — | — | — | ✓ | — | — | — | — |
| Drops & Experience | |||||||||
| EXP Bonus Chance | 12 · 14 · 16 · 18 · 20% | — | — | — | ✓ | — | ✓ | ✓ | — |
| Double Yang Drop Chance | 12 · 14 · 16 · 18 · 20% | — | — | — | ✓ | — | ✓ | ✓ | — |
| Double Item Drop Chance | 12 · 14 · 16 · 18 · 20% | — | — | — | — | ✓ | — | — | ✓ |
| Elemental Power — applies only against monsters of the matching element | |||||||||
| Lightning Power | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Fire Power | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Ice Power | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Wind Power | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Earth Power | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
| Dark Power | 12 · 14 · 16 · 18 · 20% | ✓ | — | ✓ | ✓ | ✓ | — | — | ✓ |
A bonus never rolls twice on the same item, and a bonus the item already has built in cannot roll on it either.
HOW STRONG WILL IT ROLL?
Every bonus rolls at a level from 1 to 5 — level 5 is the top value in the table above. The item you use decides the odds.
| Used item | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
|---|---|---|---|---|---|
| Enchant Object · Green Enchant re-roll | 0% | 10% | 40% | 35% | 15% |
| Enchant Scroll · Blessing Orb · Green Power add | 40% | 50% | 10% | 0% | 0% |
Tip: a freshly added bonus can only reach level 3. Levels 4 and 5 (50% of re-rolls) come only from re-rolling — that is how you chase top values.
HOW ENCHANTING WORKS
An item holds up to 5 normal bonuses plus 2 rare ones. These are the items that add and change them.

Enchant Scroll
Adds a new bonus, up to 4. The chance drops with every bonus already on the item:

Blessing Orb
Adds the 5th bonus to an item that already has 4.

Enchant Object
Re-rolls all normal bonuses at once — you keep the same number of bonuses, but every one is rolled again. Always succeeds.

2nd Enchant Scroll · 2nd Enchant Object
The same pair for the rare 6th and 7th bonuses: the first adds one, the second re-rolls them.

Green Enchant · Green Power
Work like the Enchant Object and Enchant Scroll, but only on weapons and armor up to level 40.
RARE BONUSES — 6TH & 7TH
Class bonuses from their own pool. The value is fixed — only which one you get is random.
| Bonus | Value | Weapon | Armor | Helmet | Shield | Bracelet | Shoes | Necklace | Earrings |
|---|---|---|---|---|---|---|---|---|---|
| Strong against Warriors | +10% | ✓ | — | ✓ | — | — | ✓ | ✓ | ✓ |
| Strong against Ninjas | +10% | ✓ | — | ✓ | — | — | ✓ | ✓ | ✓ |
| Strong against Suras | +10% | ✓ | — | ✓ | — | — | ✓ | ✓ | ✓ |
| Strong against Shamans | +10% | ✓ | — | ✓ | — | — | ✓ | ✓ | ✓ |
| Defence against Warriors | +10% | — | ✓ | — | ✓ | ✓ | — | — | — |
| Defence against Ninjas | +10% | — | ✓ | — | ✓ | ✓ | — | — | — |
| Defence against Suras | +10% | — | ✓ | — | ✓ | ✓ | — | — | — |
| Defence against Shamans | +10% | — | ✓ | — | ✓ | ✓ | — | — | — |
AVERAGE & SKILL DAMAGE
Some weapons always carry Average Damage and Skill Damage as their first two bonuses. Both are rolled again with every Enchant Object, and they take 2 of the 5 bonus slots — so these weapons hold up to 3 more bonuses, and the first one you add counts as the 3rd (60%).
Skill Damage
From −30% to +30%, clustered around zero — about 7 in 10 rolls land between −5% and +5%.
Average Damage
Up to +65%, and it moves against Skill Damage: roughly −2 × Skill Damage + 1…20. A high average always means low or negative skill damage.
| Average Damage | Chance per re-roll | About 1 in | Best skill damage with it |
|---|---|---|---|
| +30% or more | 2.03% | 49 | −5% |
| +35% or more | 0.62% | 162 | −8% |
| +40% or more | 0.154% | 650 | −10% |
| +45% or more | 0.031% | 3,200 | −13% |
| +50% or more | 0.0046% | 22,000 | −15% |
| +55% or more | 0.0004% | 265,000 | −18% |
| +60% or more | 0.000004% | 26,700,000 | −20% |
Tip: you can't max both. Average damage of +40% or more only ever comes with skill damage of −10% or lower.